The most tactical experience possible on Insurgency. Door breaching, door locks that can be defeated with shotguns, penetration based armor, helmet/face/groin hitboxes all protectable with armor, ballistic shields! So much tactical… even Tactical Beards!
As far as upgrades, the backwards cap speeds you up just a little, try taped mags on AK for super fast reloads, helmet and hat upgrades have viewport overlays! There are trade-offs for all benefits and all relevant meta is included in the item’s descriptions!
OPERATOR is a TACTICAL SHOOTER total conversion mod of Insurgency that takes the player experience to a whole new level of tactical depth and challenge. Featuring both PvP and Co-Op play, several game modes with more coming, tons of fresh content, and numerous new features already, Operator offers an increasingly diverse, divergent, and exciting range of gameplay.
This is not for the faint of heart…
Are You Operator Enough?
Operator Beta Features
Gameplay
- Penetration Based Armor and Ammo Armor actually works and it matters what ammo you use and where you place your shots.
- New Hitboxes! Face and Helmet area are now separate Hitboxes. New Groin and Throat Hitboxes. Clavicle and Hips are considered limb shots. Shot placement is now a critical skill!
- Helmets and Face Protection Helmet protects only helmet area, face shields protect the face.
- Groin and Throat Armor Extended Armor options for the New Hitboxes. Also Limb Armor!
- BALLISTIC SHIELDS! It can’t be overstated how much this affects the gameplay.
- Lockable Doors Locks that can be Destroyed by Shotguns and the .44 Mag Mateba.
- Breachable Doors Breaching charges can blow open doors and breachable walls!
- Helmet and Gear Overlays Hats, Helmets and Face Protection are represented in First Person! If you choose face protection, there will be a compromise of your visibility. Backwards cap for high speed – low drag!
- New classes Element Leader, Breacher, Marksman, and Shield Operator – Rewards coordinating tactics with load outs to optimize your element’s combined operational force multiplier.
- Workshop independence from Insurgency so your Insurgency workshop mods shouldn’t mess up Operator and modders can also create Operator specific workshop mods that will not mess with your Insurgency experience.
- All player gear is now in bodygroups on the player model This allows for accurate lighting of the gear and shadows on the player from said gear. This does complicate community modding of the gear and player models, but not the materials.
- High poly world models and attachments Due to limiting the number of players to 16, we can increase weapon world model fidelity. Enjoy!
- Weapons do not drop! You’d better buy what you need and use it wisely.
- All new economy with 60 supply points.
- TACTICAL BEARDS!
Weapons
- Penetration Based Armor and Ammo Armor actually works and it matters what ammo you use and where you place your shots.
- New Hitboxes! Face and Helmet area are now separate Hitboxes. New Groin and Throat Hitboxes. Clavicle and Hips are considered limb shots. Shot placement is now a critical skill!
- Helmets and Face Protection Helmet protects only helmet area, face shields protect the face.
- Groin and Throat Armor Extended Armor options for the New Hitboxes. Also Limb Armor!
- BALLISTIC SHIELDS! It can’t be overstated how much this affects the gameplay.
- Lockable Doors Locks that can be Destroyed by Shotguns and the .44 Mag Mateba.
- Breachable Doors Breaching charges can blow open doors and breachable walls!
- Helmet and Gear Overlays Hats, Helmets and Face Protection are represented in First Person! If you choose face protection, there will be a compromise of your visibility. Backwards cap for high speed – low drag!
- New classes Element Leader, Breacher, Marksman, and Shield Operator – Rewards coordinating tactics with load outs to optimize your element’s combined operational force multiplier.
- Workshop independence from Insurgency so your Insurgency workshop mods shouldn’t mess up Operator and modders can also create Operator specific workshop mods that will not mess with your Insurgency experience.
- All player gear is now in bodygroups on the player model This allows for accurate lighting of the gear and shadows on the player from said gear. This does complicate community modding of the gear and player models, but not the materials.
- High poly world models and attachments Due to limiting the number of players to 16, we can increase weapon world model fidelity. Enjoy!
- Weapons do not drop! You’d better buy what you need and use it wisely.
- All new economy with 60 supply points.
- TACTICAL BEARDS!
Movement
- No Sliding.
- Shield operator can not jump, sprint or aim down sights.
- Slower movement
- Increased movement sway.
- Increased sway when duck-walking (crouch walk)
- Limited sprinting
Game modes
Breakout – Single life, instant cap, one objective Push
Team Survival – No-respawn 5v5 elimination