This guide is about the lockable doors strewn through each Operator map and making an entrance. These doors have a lot more going for them than regular Insurgency doors.
Lesson 1: The Mechanics
Operator Doors are a Different Breed
As previously shown, you will notice two main features: the handle and the Lock.
- This may seem trivial but the handle actually opens the door yeah i know, very informative.
However this is actually important as the locking system takes up the space above the handle on the door. So if you want to open a door Point towards The Handle and Press your INTERACT Key. - First thing to note: Locking, unlocking and trying to open locked doors creates an audible *click* noise that people could hear.
- To lock a door, Point towards the LOCK on the top of the door and press your INTERACT KEY

- You will notice the lock goes horizontal (sideways), this means it is LOCKED
- Same thing when you want to UNLOCK the door.

- Note: When attempting to open a Locked door from outside, you will hear an audible *click* noise to indicate the door is locked. If you are inside (AKA on the side where you can interact with the lock), simply unlock the door to be able to open it
- Note.2: You cannot be aiming down your weapon when opening, locking or unlocking doors
Well, lets say you want to enter through a door, but you’re on the outside and the door is locked. Its not the end of the world thankfully.
Lesson 2: Breaking and Entering
Welcome to how Operators open doors
Now that the boring stuff is out of the way…lets get into the fun stuff.
- Breaking Locks
Locks are able to be broken which stop doors from being locked, so far only a couple of weapons can break door locks. These include:
- All shotguns
- The Mateba revolver
- And the specifically made Lock pick gun
Shotguns break locks in one shot from close range and it doesn’t matter which ammo type you use.

Here’s one of my favourite pistols to grace the scene, the Mateba.

The LockPick Gun is special however, instead of taking up your secondary weapon space it is classed as an equipment so it uses a grenade space; The trade off being it takes 2 shots to blow the lock.

Lesson 3: Countdown to the Boom
Explosive Ordinance
Is blowing out locks too “uncool” for you? Wish you could get it done and over with?
WELL LOOK NO FURTHER
Introducing: Breaching Charges

These charges are quite unique compared to measly old C4.
These have been born and bred for the sole purpose of demolishing any Operator Door that stands in your way.
- Equip the charge and Hold Right Click to place it on a door.

2. With the detonator equipped, Press Left Click to set the charge off.

3. If 1 doesn’t satisfy you, Press Change FIremode to place more charges

- Note: When multiple charges are set, they will blow at the same time
Press Interact Key for the safe retrieval of the charge

You Don’t Need to have the charges or detonator in hand to retrieve the charges
Breaching charges do Very Little Player Damage and have very little explosive range so they have one sole purpose, murdering doors
Brief Overview (TL;DR)
Here’s a quick overview of what was mentioned:
- Operator doors have locks, Point towards the locks to lock/unlock the doors
- If the lock is Horizontal its Locked, Vertical means it is Unlocked
- Point towards the Door Handle to open the door
- You cannot interact with the doors if you are Aiming in with your weapon sights
- Locks are Breakable with Shotguns, The Mateba and Lockpick Gun
- the Lockpick Gun and the Mateba take 2 shots to break a lock
- Shotguns take 1 shot to break a lock
- Charges can be placed on doors and specific walls: Hold Right Click to place.
- Change Firemode to place more charges
- Breaching charges deal Very Little Player Damage