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- Stamina Management – Weapon Sway is greatly affected by Stamina and your Stamina is limited. Sprint only in short bursts, cover to cover. Don’t jump repeatedly. If you keep your stamina above half and are not moving, there is hardly any sway at all.
- Slower movement – movement speeds have been changed across the board, promoting and rewarding teamwork with synchronized walk+ads and crouch movement so you can move silently with two people, one covering over the other.
- Limited sprinting – You can only sprint short distances until you are slowed down and weapon sway increases greatly. This effect quickly diminishes if you crouch or stop. Great for crossing from cover to cover, but not feasible to sprint constantly and still be able to shoot accurately. If kept to short bursts, across roads, hallways, bounding from cover to cover, it has almost no effect on stamina and sway.
- Sway is greatly increased directly after a sprint, making shooting accurately immediately out of a sprint much more difficult. This sway dissipates very quickly (mostly gone in under a second).
- Movement sway. Wiggling side to side is not an advantage. Focusing and getting the well placed shot is the far greater reward. Also, when using the walk key ( alt by default ) you gain a huge advantage to weapon stability while moving.
- Realistic sway when “duck-walking” (crouch walk). Duck-walking sway is significant without reducing the advantages of stationary crouch.
- No reload interrupts! This allows reloading while sprinting, crawling, etc… Only way to interrupt is to change weapons.
- No Sliding – None.