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	<id>https://operatorthegame.com/wiki/index.php?action=history&amp;feed=atom&amp;title=HitBoxes</id>
	<title>HitBoxes - Revision history</title>
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	<updated>2026-05-10T13:07:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://operatorthegame.com/wiki/index.php?title=HitBoxes&amp;diff=385&amp;oldid=prev</id>
		<title>EXnihilo: formatting</title>
		<link rel="alternate" type="text/html" href="https://operatorthegame.com/wiki/index.php?title=HitBoxes&amp;diff=385&amp;oldid=prev"/>
		<updated>2024-06-13T18:45:15Z</updated>

		<summary type="html">&lt;p&gt;formatting&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:45, 13 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hit-boxes are a critical part of Operator&amp;#039;s realism. Hit-boxes affect shot placement as well as new combinations of gear to protect those hit-boxes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== &lt;/ins&gt;Hit-boxes are a critical part of Operator&amp;#039;s realism. Hit-boxes affect shot placement as well as new combinations of gear to protect those hit-boxes. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Operator has separate hit-boxes for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face&lt;/del&gt;. This means that a helmet may only protect a portion of your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head&lt;/del&gt;. You need &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face &lt;/del&gt;protection to protect your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face&lt;/del&gt;. There is also a new set of hit-boxes for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;groin &lt;/del&gt;(sacrum) and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throat&lt;/del&gt;. These are often overlooked critical hit locations. In Operator, our damage model accounts for realistic incapacitation due to proper ammo/gear/hit-box combinations. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Face, head, throat, chest, stomach, sacrum, limb, extremity. Those are the Operator hit-boxes and there is working armor for all but the extremities. Each type of armor is displayed in game and appears to protect the hit-boxes in question. When shooting at someone, you can see what is armored and what is not, place your shots accordingly.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== &lt;/ins&gt;Operator has separate hit-boxes for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HEAD &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FACE&lt;/ins&gt;. This means that a helmet may only protect a portion of your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HEAD&lt;/ins&gt;. You need &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FACE &lt;/ins&gt;protection to protect your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FACE&lt;/ins&gt;. There is also a new set of hit-boxes for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GROIN&lt;/ins&gt;(sacrum) and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;THROAT&lt;/ins&gt;. These are often overlooked critical hit locations. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== &lt;/ins&gt;In Operator, our damage model accounts for realistic incapacitation due to proper ammo&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/barrel length/range&lt;/ins&gt;/gear/hit-box combinations. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Hitboxes.2.jpg|alt=Custom hitboxes for Operator the game tactical shooter|thumb|Custom hitboxes for Operator the game.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Hitboxes.2.jpg|alt=Custom hitboxes for Operator the game tactical shooter|thumb|Custom hitboxes for Operator the game.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* FACE&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* HEAD&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* THROAT/SACRUM&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* CHEST&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* STOMACH&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* LIMB&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* EXTREMITY&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Those are the Operator hit-boxes and there is working armor for all but the extremities. Each type of armor is displayed in game and appears to protect the hit-boxes in question. When shooting at someone, you can see what is armored and what is not, &#039;&#039;&#039;&#039;&#039;place your shots accordingly&#039;&#039;&#039;&#039;&#039;. ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EXnihilo</name></author>
	</entry>
	<entry>
		<id>https://operatorthegame.com/wiki/index.php?title=HitBoxes&amp;diff=156&amp;oldid=prev</id>
		<title>EXnihilo at 03:25, 18 October 2022</title>
		<link rel="alternate" type="text/html" href="https://operatorthegame.com/wiki/index.php?title=HitBoxes&amp;diff=156&amp;oldid=prev"/>
		<updated>2022-10-18T03:25:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:25, 18 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hit-boxes are a critical part of Operator&amp;#039;s realism. Hit-boxes affect shot placement as well as new combinations of gear to protect those hit-boxes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hit-boxes are a critical part of Operator&amp;#039;s realism. Hit-boxes affect shot placement as well as new combinations of gear to protect those hit-boxes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Operator has separate hit-boxes for head and face. This means that a helmet may only protect a portion of your head. You need face protection to protect your face. There is also a new set of hit-boxes for the groin (sacrum) and throat. These are often overlooked critical hit locations. In Operator, our damage model accounts for realistic incapacitation due to proper ammo/gear/hit-box combinations. Face, head, throat, chest, stomach, sacrum, limb, extremity. Those are the Operator hit-boxes and there is working armor for all but the extremities. Each type of armor is displayed in game and appears to protect the hit-boxes in question. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So when &lt;/del&gt;shooting at someone, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know &lt;/del&gt;what is armored and what is not, place your shots accordingly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Operator has separate hit-boxes for head and face. This means that a helmet may only protect a portion of your head. You need face protection to protect your face. There is also a new set of hit-boxes for the groin (sacrum) and throat. These are often overlooked critical hit locations. In Operator, our damage model accounts for realistic incapacitation due to proper ammo/gear/hit-box combinations. Face, head, throat, chest, stomach, sacrum, limb, extremity. Those are the Operator hit-boxes and there is working armor for all but the extremities. Each type of armor is displayed in game and appears to protect the hit-boxes in question. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/ins&gt;shooting at someone, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can see &lt;/ins&gt;what is armored and what is not, place your shots accordingly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Hitboxes.2.jpg|alt=Custom hitboxes for Operator the game tactical shooter|thumb|Custom hitboxes for Operator the game.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Hitboxes.2.jpg|alt=Custom hitboxes for Operator the game tactical shooter|thumb|Custom hitboxes for Operator the game.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EXnihilo</name></author>
	</entry>
	<entry>
		<id>https://operatorthegame.com/wiki/index.php?title=HitBoxes&amp;diff=155&amp;oldid=prev</id>
		<title>EXnihilo at 03:25, 18 October 2022</title>
		<link rel="alternate" type="text/html" href="https://operatorthegame.com/wiki/index.php?title=HitBoxes&amp;diff=155&amp;oldid=prev"/>
		<updated>2022-10-18T03:25:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:25, 18 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hit-boxes are a critical part of Operator&amp;#039;s realism. Hit-boxes affect shot placement as well as new combinations of gear to protect those hit-boxes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hit-boxes are a critical part of Operator&amp;#039;s realism. Hit-boxes affect shot placement as well as new combinations of gear to protect those hit-boxes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Operator has separate hit-boxes for head and face. This means that a helmet may only protect a portion of your head. You need face protection to protect your face. There is also a new set of hit-boxes for the groin (sacrum) and throat. These are often overlooked critical hit locations. In Operator, our damage model accounts for realistic incapacitation due to proper ammo/gear/hit-box combinations. Face, head, throat, chest, stomach, sacrum, limb, extremity. Those are the Operator hit-boxes and there is working armor for all but the extremities. Each type of armor is displayed in game and appears to protect the hit-boxes in question. So when shooting at someone, you know what is armored and what is not&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Place &lt;/del&gt;your shots accordingly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Operator has separate hit-boxes for head and face. This means that a helmet may only protect a portion of your head. You need face protection to protect your face. There is also a new set of hit-boxes for the groin (sacrum) and throat. These are often overlooked critical hit locations. In Operator, our damage model accounts for realistic incapacitation due to proper ammo/gear/hit-box combinations. Face, head, throat, chest, stomach, sacrum, limb, extremity. Those are the Operator hit-boxes and there is working armor for all but the extremities. Each type of armor is displayed in game and appears to protect the hit-boxes in question. So when shooting at someone, you know what is armored and what is not&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, place &lt;/ins&gt;your shots accordingly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Hitboxes.2.jpg|alt=Custom hitboxes for Operator the game tactical shooter|thumb|Custom hitboxes for Operator the game.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Hitboxes.2.jpg|alt=Custom hitboxes for Operator the game tactical shooter|thumb|Custom hitboxes for Operator the game.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EXnihilo</name></author>
	</entry>
	<entry>
		<id>https://operatorthegame.com/wiki/index.php?title=HitBoxes&amp;diff=154&amp;oldid=prev</id>
		<title>EXnihilo: added image</title>
		<link rel="alternate" type="text/html" href="https://operatorthegame.com/wiki/index.php?title=HitBoxes&amp;diff=154&amp;oldid=prev"/>
		<updated>2022-10-18T03:15:55Z</updated>

		<summary type="html">&lt;p&gt;added image&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:15, 18 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Operator has separate hit-boxes for head and face. This means that a helmet may only protect a portion of your head. You need face protection to protect your face. There is also a new set of hit-boxes for the groin (sacrum) and throat. These are often overlooked critical hit locations. In Operator, our damage model accounts for realistic incapacitation due to proper ammo/gear/hit-box combinations. Face, head, throat, chest, stomach, sacrum, limb, extremity. Those are the Operator hit-boxes and there is working armor for all but the extremities. Each type of armor is displayed in game and appears to protect the hit-boxes in question. So when shooting at someone, you know what is armored and what is not. Place your shots accordingly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Operator has separate hit-boxes for head and face. This means that a helmet may only protect a portion of your head. You need face protection to protect your face. There is also a new set of hit-boxes for the groin (sacrum) and throat. These are often overlooked critical hit locations. In Operator, our damage model accounts for realistic incapacitation due to proper ammo/gear/hit-box combinations. Face, head, throat, chest, stomach, sacrum, limb, extremity. Those are the Operator hit-boxes and there is working armor for all but the extremities. Each type of armor is displayed in game and appears to protect the hit-boxes in question. So when shooting at someone, you know what is armored and what is not. Place your shots accordingly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Hitboxes.2.jpg|alt=Custom hitboxes for Operator the game tactical shooter|thumb|Custom hitboxes for Operator the game.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EXnihilo</name></author>
	</entry>
	<entry>
		<id>https://operatorthegame.com/wiki/index.php?title=HitBoxes&amp;diff=152&amp;oldid=prev</id>
		<title>EXnihilo: Hit-boxes are a critical part of Operator&#039;s realism. Hit-boxes affect shot placement as well as new combinations of gear to protect those hit-boxes.</title>
		<link rel="alternate" type="text/html" href="https://operatorthegame.com/wiki/index.php?title=HitBoxes&amp;diff=152&amp;oldid=prev"/>
		<updated>2022-10-18T03:13:35Z</updated>

		<summary type="html">&lt;p&gt;Hit-boxes are a critical part of Operator&amp;#039;s realism. Hit-boxes affect shot placement as well as new combinations of gear to protect those hit-boxes.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Hit-boxes are a critical part of Operator&amp;#039;s realism. Hit-boxes affect shot placement as well as new combinations of gear to protect those hit-boxes.&lt;br /&gt;
&lt;br /&gt;
Operator has separate hit-boxes for head and face. This means that a helmet may only protect a portion of your head. You need face protection to protect your face. There is also a new set of hit-boxes for the groin (sacrum) and throat. These are often overlooked critical hit locations. In Operator, our damage model accounts for realistic incapacitation due to proper ammo/gear/hit-box combinations. Face, head, throat, chest, stomach, sacrum, limb, extremity. Those are the Operator hit-boxes and there is working armor for all but the extremities. Each type of armor is displayed in game and appears to protect the hit-boxes in question. So when shooting at someone, you know what is armored and what is not. Place your shots accordingly.&lt;/div&gt;</summary>
		<author><name>EXnihilo</name></author>
	</entry>
</feed>