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	<id>https://operatorthegame.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Shotguns</id>
	<title>Shotguns - Revision history</title>
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	<updated>2026-04-10T12:35:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://operatorthegame.com/wiki/index.php?title=Shotguns&amp;diff=158&amp;oldid=prev</id>
		<title>EXnihilo: Created page with &quot;Shotguns in Operator are not like any shotguns you have used in other games. They have a dynamic spread based on the load, shotgun, and choke/barrel configuration used. They use data derived from real life testing, as all guns in Operator do. That means a 50m shot is not out of the question with the right load.  https://steamcommunity.com/sharedfiles/filedetails/?id=2407644453&quot;</title>
		<link rel="alternate" type="text/html" href="https://operatorthegame.com/wiki/index.php?title=Shotguns&amp;diff=158&amp;oldid=prev"/>
		<updated>2022-10-18T23:33:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Shotguns in Operator are not like any shotguns you have used in other games. They have a dynamic spread based on the load, shotgun, and choke/barrel configuration used. They use data derived from real life testing, as all guns in Operator do. That means a 50m shot is not out of the question with the right load.  https://steamcommunity.com/sharedfiles/filedetails/?id=2407644453&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Shotguns in Operator are not like any shotguns you have used in other games. They have a dynamic spread based on the load, shotgun, and choke/barrel configuration used. They use data derived from real life testing, as all guns in Operator do. That means a 50m shot is not out of the question with the right load.&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/sharedfiles/filedetails/?id=2407644453&lt;/div&gt;</summary>
		<author><name>EXnihilo</name></author>
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