Difference between revisions of "HitBoxes"

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Hit-boxes are a critical part of Operator's realism. Hit-boxes affect shot placement as well as new combinations of gear to protect those hit-boxes.
==== Hit-boxes are a critical part of Operator's realism. Hit-boxes affect shot placement as well as new combinations of gear to protect those hit-boxes. ====


Operator has separate hit-boxes for head and face. This means that a helmet may only protect a portion of your head. You need face protection to protect your face. There is also a new set of hit-boxes for the groin (sacrum) and throat. These are often overlooked critical hit locations. In Operator, our damage model accounts for realistic incapacitation due to proper ammo/gear/hit-box combinations. Face, head, throat, chest, stomach, sacrum, limb, extremity. Those are the Operator hit-boxes and there is working armor for all but the extremities. Each type of armor is displayed in game and appears to protect the hit-boxes in question. So when shooting at someone, you know what is armored and what is not. Place your shots accordingly.
==== Operator has separate hit-boxes for HEAD and FACE. This means that a helmet may only protect a portion of your HEAD. You need FACE protection to protect your FACE. There is also a new set of hit-boxes for the GROIN(sacrum) and THROAT. These are often overlooked critical hit locations. ====
 
==== In Operator, our damage model accounts for realistic incapacitation due to proper ammo/barrel length/range/gear/hit-box combinations. ====
[[File:Hitboxes.2.jpg|alt=Custom hitboxes for Operator the game tactical shooter|thumb|Custom hitboxes for Operator the game.]]
[[File:Hitboxes.2.jpg|alt=Custom hitboxes for Operator the game tactical shooter|thumb|Custom hitboxes for Operator the game.]]
* FACE
* HEAD
* THROAT/SACRUM
* CHEST
* STOMACH
* LIMB
* EXTREMITY
==== Those are the Operator hit-boxes and there is working armor for all but the extremities. Each type of armor is displayed in game and appears to protect the hit-boxes in question. When shooting at someone, you can see what is armored and what is not, '''''place your shots accordingly'''''. ====

Latest revision as of 18:45, 13 June 2024

Hit-boxes are a critical part of Operator's realism. Hit-boxes affect shot placement as well as new combinations of gear to protect those hit-boxes.

Operator has separate hit-boxes for HEAD and FACE. This means that a helmet may only protect a portion of your HEAD. You need FACE protection to protect your FACE. There is also a new set of hit-boxes for the GROIN(sacrum) and THROAT. These are often overlooked critical hit locations.

In Operator, our damage model accounts for realistic incapacitation due to proper ammo/barrel length/range/gear/hit-box combinations.

Custom hitboxes for Operator the game tactical shooter
Custom hitboxes for Operator the game.
  • FACE
  • HEAD
  • THROAT/SACRUM
  • CHEST
  • STOMACH
  • LIMB
  • EXTREMITY

Those are the Operator hit-boxes and there is working armor for all but the extremities. Each type of armor is displayed in game and appears to protect the hit-boxes in question. When shooting at someone, you can see what is armored and what is not, place your shots accordingly.